︎︎︎ About

With 5G as a narrative and framework, this design project explores future use cases and discusses the impact it could have on our society.

︎︎︎ Artifacts

  1. Autonomous Decisions
  2. Remote Work
  3. Fake Society
  4. Cultural Streaming
  5. Decentralized Health
  6. Contagion Mapping
  7. Digital Education
  8. Connectivity as Real Estate
  9. Virtual Shopping

︎︎︎ Final Reflections

We are in the middle of a connectivity-shift, where 5G is expanding every day.

︎︎︎Picture Library



Cultural Streaming


What if special moments were accessible and offered better viewing experiences?


Strimo is a platform for viewing and streaming events that generates dynamic viewing experiences. This artifact focuses on the types of events that normally don’t have the opportunity or capacity to record and stream, making the content available and more engaging for anyone. These events could be anything from smaller local concerts, or school plays.



5G and Feasibility

With the next generation of smartphones supporting 5G, the speed, latency and capacity it brings will be with us everywhere. Most new devices also feature 4K and/or 8K video resolutions, making it possible to zoom and crop video while still offering good resolutions. The video content is edited live, using the 5G network to enable an AI as the director. When multiple smartphones are used, the AI director will be able to create a multi-camera production, adding production value to the content being streamed.



︎︎︎Automated editing function could create an engaging viewing experience.

Existing multi-camera software already synchronizes footage, and live-streaming via 4G is possible, although limited to lower resolutions. This artifact could make events attendable digitally, without needing dedicated technical staff or persons with the knowledge to set up a dedicated stream.

Reflection

This artifact could benefit small local performers, expanding their audience or enabling family and friends to tune in, without the viewing experience being impacted by lagging video or choppy sound. It would also work as an arena for bigger stages to expand their reach, offering a digital ticket to performances that would only be available to those living or travelling to the venue.


︎︎︎Simultaneous streaming to multiple platfroms.The automated editing can create personolized experiences focusing on parts or person you want to pay attention to.

What if  the convenience of watching school plays remotely results in empty seats or theaters? Since the event is streamed anyways, it might mean that you could spend that extra hour at work, and still see the play.



The questions we ask through this artifact involve the future of entertainment, events and digital participation. During the COVID-19 pandemic we have seen the importance and reach of digital services, especially related to video and streaming. What if this crisis changes the way we stay connected in the future? The new Munch museum recently had 4,3 million digital visitors on one of their digital tours, which is around the same amount of people that have visited the old Munch Museum in total since it’s opening in 1963. Reaching out to the whole world offers many possibilities. But does this mean that everything should be streamed, shared and available online? What if there is no room for an offline world in the future?